Hi y’all!
I published a blog post this morning about how the original 1974 edition of D&D has an implicit economy of dungeon crawling: marcia's blog: time, movement, and action economy in dungeon games
I was curious whether any of y’all had a similar reading of the text, or if there are other D&D editions or clones which do something similar. I checked OSE to see whether the 1981 edition prescribes one die roll per participating character, and instead it has what seems to be the standard of the hobby: the party acts as a unit once per turn, and the die roll encompasses the total chance of success (which, due to only one die being rolled, is dwarfed by OD&D).
Have any of you done something similar to what OD&D describes, and if so how did it turn out for you?