This is silly to write before reading, but I absolutely love the concept of this! I absolutely love the idea of introducing more hard board game mechanics into roleplaying games because they bring out the emergent narrative in the same way as OSR games do–they’re both focused on stories coming out of the game turns out instead of the game being played to make a story. So, I adore this!
I use the knacks hack for knave too! I love how you implemented them here–to me, they are less like the original knacks and more like how the spells from GLOG and Mausritter improve based on how many “points” you invest in them.
I only have one feedback: maybe instead of converting dice rolls to pips, you can multiply the TNs you have by 2 or 1.5 so they can directly be compared to dice rolls!
This looks super fun!