With a friend, we are writing a new OSR rpg. Actually writing 2 versions of one RPG : one motorised by the black hack and another based on Microlite 5th.
I’m in charge of a lot of things, from system to layout, but also artworks.
I’ve found a way to create easily and quickly art, and i wanted to share it with you.
The setting is an outer system moon, that was colonized by a satanic church, long ago, and went missing.
When the United Earth Nations discovered Ravenium on Alastor, a black cristalline fuel for black hole jumpships, they tried to re-colonize the moon and discovered a world in shambles: internal strife, feuding satanic sects, technology set back in the 19th century. And DEMONS! A lot of them, with all the slaughter, orgies, gore and unethical behaviours bound with it.
In the middle of the war between all these factions, the U.N. and the corporations, are poor settlers that came as a last chance to escape the misery of life on the planets and moons of the solar system. Thinking that the demons and the black magic were rumors, like the U.N. pretends.
You are a crew, freshly arrived on Alastor and you’ll need a few credits to survive in the protected corporate enclaves. But maybe you 'll strive in this atmosphere of conflict, betrayal and ever present death.
I’ve developped a few images, that might or might not make it into the book.
I try to produce one piece per working day, during the hours of awake time after my girlfriend left for work and before having to go to work myself…
They were the start of the project, and i’m not yet sure to use them…
- The patrolling soldiers
This brave cyborg is just leaving a bar to continue his patrol. He doesn’t drink, but likes to watch humans off-guarded by alcohol consumption
The planet is hostile to inhabitable, but the upper 0.1% have let build a fortified haven for their holidays, a skiing resort for the richest. Some poor security has to freeze their balls off to keep these privileged arseholes protected
- The careers
In this game, we renamed the classes to careers, to be more in touch with the style of the game
I’m kind of reluctant to show you this last illustration , because i’m not yet happy with it… The shadow of the character is not dark enough, for example (it’s supposed to be a Psion) & i hadn’t seen it before exporting.
And somehow, there is not enough life in this picture… I should probably add some folks in the background, or more graffiti…
anyway, i’ll try to pop up every now and then to present the advancement !