Earlier this year, I made a handful of posts writing rules for an underwater campaign setting, Point Nemo, which Anne of DIYandDragons has helpfully looked over. The last mention of the setting on the blog was over six months ago, when I announced a playtest and a roadmap for the product, and talked about getting the zine out by Q3 2020.
Which given current circumstances is more than a bit embarrassing. That playtest never got off the ground, and looking back on it now I can say that it wasn’t very well thought out. I had rules, but barely any content with which to playtest them. In addition, the whole thing was GLOG-based, which limited the possible pool of participants of the playtest, and which would limit the end product as well.
Add to all that the fact that I have never before published a product, or made a competent dungeon. In retrospect, the zine was much further outside my abilities than I had thought. Ignorance is bliss.
Phobia by Flora Silve
Point Nemo is still around, and I fully expect to one day publish it, but it will not be soon. I figure I need to publish a decent product, something simple like a dungeon, before moving on to creating settings and rules.
I also plan to update the draft rules for use with OSE/S&W rather than GLOG. They’re mostly the same, except that GLOG has a big focus on attribute tests, which really don’t show up elsewhere.
In the meantime, I want to take a moment to more thoroughly describe what a Point Nemo setting/campaign would look like, which I don’t think I ever really pinned down.