I have a problem with scope creep. I trail abandoned projects that got too big to complete with my current skillset. That’s why I hunkered down a few months ago to start a new project of limited scope which I could actually complete and gosh darnit that one exploded too.
I’m gonna finish that one, but in the meantime, I’ve got to do something small. Real small, just to prove I can. I’m thinking of a lair dungeon, absolute maximum of fifteen keyed locations. An unpretentious, straightforward dungeon adventure you can stick in a campaign with minimal difficulty when you need content for a quick session.
What do you look for in short adventures like those? Do you have some good examples? I know Tomb of the Whispering Worms and a couple others.