The first adventure I ran for my new players was Death Frost Doom, which had some really nasty traps, but no invisible ones. All the traps require interaction to be set off. Players are lured in by curiosity and greed.
As a result my players are quick to explore rooms and never look for floor traps for example, but they do approach every strange object with great care and paranoia.
For me this balance is good (though a bit boring when there isn’t anything special about an object), because I like my players scared when in a dungeon.
I do wanna have a classic spike filled floor trap eventually, but this makes me wonder if it risks slowing down future games…