Completely new here, I’ll throw a little bit in here. Here’s two ideas, was thinking they could slot into 4 and 5 neatly:
- The Laboratory: This is where the mandrill experiments with potions, poisons, and mutations. She has a collection of cages with various creatures and humans that she subjects to her tests. Some of them have become loyal servants, while others have become twisted abominations.
Potion of Animal Friendship A yellow liquid that makes animals friendly to you for 1 hour. They were making these to easily acquire animals for experimentation.
Syringe of Mutation A metal syringe with a green liquid that can alter the physical traits of a creature when injected
- The Library: This is where the mandrill keeps her collection of books and scrolls from the ancient civilization. She has learned some of their secrets and magic, but also corrupted them with her own twisted ideas. The library is guarded by a giant spider shaped human test subject that spins webs of arcane symbols.
Book of Notes. A leather-bound book that contains the mandrill’s notes on her experiments with the syringe of mutation. It reveals the names, traits, and weaknesses of some of the creatures in the dungeon. The contents are written with a cipher, the code originally being from a paranoid wizard of the ancient civilization. Their bones are in one of the mutant abominations, and the spirit of this wizard barely holds onto them.