Hey y’all! I did a quick writeup about drawing lots to select players for something to happen to. It’s straight out of an elementary school classroom, but I was thinking about how many times I wanted to pick individual players for something but didn’t want to be somehow biased in my selection. I was thinking about assigning each player a number and rolling a die, but that gets unwieldy quickly and especially with weird numbers of players (5 players? 7 players? 9 players?). This kind of mechanic might also be useful for determining player initiative on the spot
Does this situation ever come up for you in your games, and how do you handle it?