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Winners will be picked at random and contacted within 4 days
First winner: Everything
Second winner: Toxic Wood, Willow, Haunted Hamlet, Art prints
Third winner: Toxic Wood, Willow, Haunted Hamlet
About the games:
The Toxic Wood (32 page zine)
The Toxic Wood is a deadly wilderness adventure for Old School Essentials
This hexcrawl adventure focuses on game-able content and being easy to use at the table. It is graphic and art heavy and utilizes a lot of random tables to make it easier for GMs to run with minimal prep.
“You have been hired by a secretive council of wizards, who refuse to meet in person with you, to rescue the survivors of Mugwort - a town which was thought to have been destroyed and lies deep within The Toxic Wood. The Wood is corrosive and the air is not safe to breath there, so the wizards have given you a magical orb which will create a safe dome of air around you. The orb must be fed with fuel containing life force to continue operating properly. They have also gifted each of you a less effective necklace which will create a temporary small bubble of clean air around your head as an emergency measure. The Wood became noxious a couple of years ago after a dragon known as Ion moved in. You will have to navigate to Mugwort without Ion noticing if you are to conduct a successful evacuation.”
Woodfall (Hardcover - 92 pages)
Woodfall is a system neutral dark fantasy mini setting.
Explore a dark fairytale setting, wade through a misty swamp, get caught up in the fighting between warring monster clans, discover a strange town of witches and thieves, and search for forgotten treasure.
Woodfall is a swamp belonging to a king where witches, thieves and outlaws are squatting. They have built a town on top of the swamp and have resisted several evictions. The town is a hub for black market activity and magical folk.
The surrounding forest and swamp is a hexcrawl filled with various monster factions.-------------------
Willow (zine - 32 pages)
Willow is a grim backwater micro setting made for swords and wizardry rule system, but can easily be used with other old-school systems or even 5E.
Willow is a town that can be dropped into your campaign setting. Focused on game-able content and being easy to use at the table, It is graphic and art heavy. Structured as a mini hexcrawl, players will have to work together to investigate a mystery to move on from a damp backwater town to bigger, brighter places.
Deep in a vast wood, a town called Willow sits beside the Lake of Tears. The lake is framed by weeping willow trees, their vines pouring into the lake’s dark green shores. Willow is not what one would call an upbeat town. The rains here are relentless and the grey skies loom low like a giant cage. Travelers do not linger here long; one night in the Blue Brew Inn is enough to make most jump on the ferry and move on. But recently the ferries have stopped running as something terrible has taken up residence on the river. Meanwhile, the town folk will not talk about the noises echoing up from the staircase that descends below the lake, nor the broken stone circle on the hill at the edge of town. The town’s leader, a witch named Morose Morgan, is a recluse and refuses to leave her island.
Haunted Hamlet and other hexes (zine - 32 pages)
The Haunted Hamlet and other hexes details four unique modular locations for your game.
Made for old school essentials, but can easily be used with other old-school systems or even 5E.
The four locations detailed in the zine focus on gameable content and being easy to use at the table. The locations are not connected to one another and can be sprinkled onto your campaign map however you like, or run as one shots. The PDF is graphic and art heavy and utilizes random tables and other tools to make it easier for GMs to run in a pinch.