Doing a little research for an upcoming post.
In general, when you’re making a dungeon (or if you don’t make your own, the type you prefer) what ratio of ‘empty’ rooms do you use vs rooms with content? By ‘empty’ I mean rooms that may have some flavor text, and maybe some treasure or other stuff, but don’t offer direct challenge, ie, they’re not monster encounters or traps or really special.
The same for hex/pointcrawls, if you do them. How much are keyed hexes outnumbered by those that are just terrain or flavor text? Do you make/know of any pointcrawls with ‘empty’ points?
Also, have you ever seen a hexcrawl with more keyed hexes than empty ones?
Myself, I tend to stick to Moldvay’s rule about 1 in 3 rooms being ‘empty’ to one degree or another. I haven’t looked at too many hexcrawls, but I don’t know of any with a high ratio of keyed:empty hexes.