How to Manage the Death of the Characters in OSR: a Guide

Hello everyone! I have just written a brief essay discussing what is the point and the role of death in OSR roleplaying-games. This will be the first of a series clarifying some assumptions for new school players — including some practical advice also. It is nothing exceptional nor new. But, I had the feeling that the advice and the old-school common sense related were scattered around different blogs and discussion boards.

How to Manage the Death of the Characters in OSR: a Guide

Of course, I’m open to feedback, further advice to add to the list, and counter-examples to my point.

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One piece of advice I’ve seen recently (I think it was from Whitehack) was to make the Player act as a ghost who has the limited ability to interact with the scene. So, maybe the dead character can go through walls into the next room, but can’t actually communicate too well with the party.

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That’s another option I didn’t know about.

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FYI I have written a reply to some objections and suggestions I received on my post on the characters’ death.