I just wanted to share some lightweight rules I made for Knave 2e to add back some class action while sticking to the spirit of the game.
Players can choose from a variety of mentors/advisors to start with. Each mentor teaches a skill and maybe gifts a special item. These skills and items help to define more traditional class roles.
Advancement after character creation relies entirely on finding and persuading masters to teach you new skills. The hope is that this will be largely driven by players engaging with the fantasy world.
I’d love to hear what you think.