So often, I see crafting and construction systems that use gold (or other currency) as the primary or even sole ‘ingredient’. This definitely streamlines the process of creating things in-game because things and people are mediated through a universal equivalent commodity instead of a plethora of ingredients, but I feel like this is missing out on a wider set of character interactions that could be possible.
For example, to start from a lower level, foragers could have materials like Branches, Flint, and Fiber. Permutations of these elements can be turned into various tools like blades or campfires.
On a higher level, one might need Stone or Wood to construct buildings, and employ workers with Food and other amenities (or keep them through force, if that’s the tone the players are going for).
Again, crafting and construction can easily be mediated through gold as a standard ingredient. It is even preferable since it reduces bookkeeping efforts. However, this restricts the setting to specifically money-based economies. At the least, it’s not fully representative of feudal worlds.
Is anyone else interested in this kind of development?