On Hacking & Running Module B10, Night's Dark Terror

My latest blog post talks about the ways I modified the classic TSR module B10, Night’s Dark Terror, and my reasons for making those changes. It’s kind of a module review, but even more a campaign-design discussion for those who might want to run this module that I rate as excellent - if you modify it a bit.


Oh, and this is kind of a campaign play report, a little bit, too.