Currently prepping for an OSR driven Superhero game for my home group using Villains and Vigilantes 2.1e as a chance to really do something different.
What I am doing:
Currently, I’m hashing out the first adventure where the Heroes will clash with a Time Warping Villain seeking to return the Dinosaurs to the world. Weird Silver Age adventure to throw my players head first into a Supers game.
The larger game world is based off of an Earth where the Marvel, DC and MHA Universes are laid overtop of one another due to a Crisis Style event. Heroes like Superman, Steve Rodgers and Allmight could theoretically get a coffee with one another in Gotham (if I wanted to screw with my players like that). The world is certainly Silver Age in style, but with smattering of other Comic Ages to respect other types of heroes that can appear both on the NPC and PC side.
My Question(s):
For those who have either ran V&V or any other OSR Superhero centric rulesets, what are some things to look out for and consider? I know Superhero are out of the norm for traditional OSR rulesets, so it’s in it’s own corner so to speak and with V&V has the option to randomly generate what powers each Hero has access too, so I know that can generate some weirdness between individual players.
Is there any advice that would be good to know given the different style that Supers bring? I’m partially going in blind despite me knowing what I want to do since there can always be a mismatch somewhere.