I’m working on the second dungeon, for the fourth session of my current Maximum Recursion Depth campaign. I’ve got the general concept down and a skeleton of the dungeon itself, but struggling with some implementation details. I’ll probably come up with them on my own at some point today or tomorrow, but just figured I’d ask if anyone has ideas.
Basically, the party will reach a fork in the dungeon, and if they go one way they will encounter one sub-dungeon and then another, and if they go the other way, they’ll hit the same sub-dungeons in the opposite order, and they should be somewhat like reflections of each other, but also, the goal they’re trying to reach is not a literal place, but a parallax from the configuration of the sub-dungeons.
I just need to figure out how they get from one place to the other, and maybe some ideas for specific obstacles or events within those sub-dungeon environments to give them obvious things to do.
I’ve been running the game in two-session “arcs”, where the first is an Investigation and the second is the Court (the “dungeon”), so this doc includes two sessions but the part with the dungeon explicitly says session 4 and is in 18-point font.
Any suggestions would be appreciated.