I’ve been using the system from Knave for my online campaign, which I like because of its abstract slot system (which my players seem to like it for too). Though, I’ve been thinking about whether I’ve been missing anything from other systems. In particular, I really like Mausritter’s system because it doesn’t just use inventory slots, but it has physical item cards that you place on your character sheet. It’s a really elegant way of bookkeeping and showing which items are on your character’s person and which ones are tucked away in their pockets. Plus, I love inventory tetris from games like Diablo, so I can’t not be attached to this.
I’ve seen a lot of love for LotFP’s encumbrance system, and it is a really elegant way of dealing with items solely to determine encumbrance and movement speed. (IIRC, the player counts how many items their character is holding when asked by the GM, and gains encumbrance past certain thresholds). I personally prefer a more ‘active’ inventory system where the player is constantly aware of what they’re holding, but this system definitely feels like a nice abstraction in the ‘other direction’ from a slot-based inventory.
What do you guys think? If anyone has recommendations for a system that works particularly well for online play, I’m happy to hear