I thought i’d launch another topic, for all the new arrivals as well as old hands to weigh in. I was thinking that since day 1 of the emergence of D&D in 70s or even before, it has been defined by building on each others’ work, trying out things, tweaking and the -often outspoken- assumption that every DM will combine, discard and house-rule whatever they prefer. OSR very much embodies that philosophy.
In my case, even when I played 2E and 5E mostly as per the books, there was always 5% to 25% of the rules that I took from other systems or even made up completely. I also even ban some classes or rules because I felt they were unbalancing, detrimental or overly complicated, multi-classing generally comes to mind as well as Bards in 5E, just was not my thing as a DM and my group didn’t enjoy Bards even when I did allow them.
When playing BFRPG, Mothership and Shadowdark more recently, I literally never ran the system 100% as written. Sometimes because I was still learning/memorizing the system, sometimes because I prefer rulings over rules period. Shadowdark is my group’s current system, I imagine we will stick with it for quite a while. I am getting increasingly interested in running it more and more RAW, because I realized almost every rule or way of doing things has truly been thought through, engineered to solve a lot of issues some OSR Retroclones have and especially to provide balance. It has relatively few and very succinctly written, yet almost all-encompassing, rules and great speed of play. Particularly the torches lasting half an hour (optional rule) or an hour and taking up a slot each, 3 rations taking up one slot, needing to consume a ration + sleep uninterrupted to heal and the carousing rules solve a lot of issues that I previously often ran into while running OD&D or Retroclones as written.
Stil, atm I don’t use the Shadowdark Ability bonus scores that correspond with 5E, instead I use the -bit lower- modifiers like in B/X. I don’t check for wandering monsters quite as much as is suggested, I don’t truly use always on initiative as consciously as the writings suggest and a whole lot more.
Additionally, I truly like many things about Knave 2E, so at the very least I will likely -when the book version or at least 100% finished PDF is out- use almost every table from that, as well as sometimes reaching for the Dungeon hazard die or Warfare rules and a lot more.
So, I wanted to ask everyone reading this:
1.What is your go to system that you play the most games in last few months?
2. Concerning that system, what % of all the Rules As Written do you actually use?
3. The remainder (%) of the rules, which ones specifically from what systems do you use and why?