Spelljammer OSE
Flying Swordsmen
So, I am getting the chance-- in upcoming months-- to run a game for my wife’s sister-in-law and possibly her baby brother, some of my friends, and some of our mutual friends. (I vastly prefer a large group when I’m running.) Most of what I’ve been told about the tastes of the people I haven’t played with before is that they like “classic D&D”, which doesn’t actually refer to our obsession-- it means D&D races and D&D classes and doing D&D things.
I can go as far as… Spelljammer. I can even go as far as running Spelljammer with more of an emphasis on Adventures in Space and less of an emphasis on Complete Spacefarer’s Handbook. (This wounds me, but what will a man not do for his family?) So I am taking the premise of SJ with the space mechanics but ditching the Radiant Triangle and a lot of the weird/silly stuff.
As fair compensation, I’m really ramping up the heavily implied “Asian fantasy” elements, hence Flying Swordsmen. I’m trying to smoosh up a whole lot of disparate parts and then streamline into into a single coherent whole.
Basic setting premise is that there are two Suns, just far enough apart that the middle planets all spend between one-third and one-quarter of their year closer to the other Sun than their own. Dozens and dozens and dozens of planets and moons in orbit around these two Stars; I’ll be running my players through a collaborative worldbuilding process to populate them.