Hi all! I wanted to ask about a potential abstraction for the reaction roll, to separate the player’s charismatic influence from the outcome of the reaction roll itself. This is mainly because I don’t like the disparity between the modifiers for Charisma (used on a 2d6 roll) vs those for Strength/Dexterity (used on a d20 roll). I also don’t think that using the same modifier for the same dice rolls is really fair–that is, I think that it can be too advantageous for the players.
What if the party representative makes a separate roll to attempt to impress the NPCs? If they succeed, they gain +1 on the 2d6 reaction roll. If they fail, maybe they embarrass themselves and gain -1 to the reaction roll.