Okay. So the PCs are hiking from the base town to some cursed ruin six hexes away. There’s a chance they run into a random encounter during the journey.
To present a dynamic encounter, the GM needs to know what NPCs are encountered, what they’re doing/what they want, and which point of interest (e.g., a well, an abandoned church, a cluster of dolmens) the NPCs are in. How do you like these three pieces of information presented?
- The random encounter table just lists the NPCs. What they’re doing/what they want is listed with their full stats in a bestiary. Points of interests are predetermined and assigned to each hex.
- The random encounter table lists the NPCs and what they’re doing. Points of interest are in their own random table or pre-assigned to hexes.
- The random encounter table entries include everything: the NPCs, what they’re doing, and their location (a point of interest)
- Other
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