Protium Expansion Cannon
In low moisture substances (typically inorganic materials), the average plasma caster or disintegrator beam requires a much higher ammo expenditure than considered adequate for economic engagements. As such, the brilliant minds at Peer Co. have developed the Protium Rendering Ray, a beam of energy that can break down the atomic structure of denser materials to base Hydrogen. A secondary Electron Expansion Beam follows a split second later, sending the newly broken down hydrogen splintering away from each other, the fusion reaction fueling the resulting explosion!
Protium Expansion Cannon (Requires Paleo-Fusion Cells): Deals 1d6x1d10 to objects or creatures made of inorganic materials (stone, metal, gas?). d6 explodes 4+. d10 explodes on 6+. Both dice continue to explode.
Demonic Waste-spawn
With all modern industrial fabrication comes a certain element of risk. With the development of mass-produced Elemental Summon Spots (patent pending) to counter natural resources shortages, the possibility that a misfire could bring elemental materials that happen to be alive or highly out of scale are still remote.
The greatest threat itself are the waste-spawn, amalgamations of elemental materials sent back at the end of the industrial process, including additional pollutants produced through chemical composition. In extremely rare circumstances, they may even have a small spark of sentience. No one is quite sure why the human to building sized intelligent waste-spawn take on the appearance of old-world demons.
If you encounter such a creature, please report to your nearest Peer Co. representative and follow emergency procedures.
Colossal Waste-Spawn
Armor as Plate (compressed trash flesh and tendons), 20 HD, Attacks: 1 x devour (2d20) or 2 x swat (4d6) or 1 x molten spray (inhales a turn, then sprays out chemicals in a 60’ cone), moves slowly, wants revenge and food