Finding players can be hard. Finding people who’ve always wanted to game but never have before is easy, but can be very intimidating for otherwise eager newcomers, even with a “Session Zero” dedicated to character creation.
Rather than expecting my players to “buy-in” with what can now be a $30-70 investment in a new rulebook for a new game, I usually cobble together a zine-ish distillation of the character creation and the absolute basics of the core rules. I include any house rules for people who know the core game, and, also, a “this is what everybody knows” run-down of the game-world. I’ve found this was helpful 4 years ago for a B/X campaign I ran, and have done similar for a d6 Star Wars, a Call of Cthulhu, and I’m currently putting one together for a DCC game I want to get started.
Has anybody else tried this with their own groups?