Lord of the Rings Adventure Game boxed set in Finnish. It seems to still be in print here!
The rule booklet implies you should graduate to MERP after learning the ropes, but it’s actually a pretty nice little system in its own right. 2d6 + bonuses vs target number for non combat actions, plus automatic successes when it makes sense.
Combat uses rolling 2d6 + attack bonus - opponent’s defense bonus. You look up the result on a simple matrix. You either do a few points of damage, OR you knock them out immediately or kill them.
I find it pretty cool: you have high HP values (fresh PCs have 30-60) but average hits don’t do that much damage. But, any hit could result in a knockout or worse, so you can’t rely on your high HP too much. If a battle lasts for a long time, eventually someone gets knocked out and there’s a swift end!
Combat matrix. Number is damage. T is knocked out, K is dead. HB is attack bonus, PB is defense bonus.
The spells aren’t very imaginative, they give bonuses to specific actions. But, you take damage for every successful spell you cast, and the bigger the spell, the bigger the damage to caster.
I like these mini character sheets, one for each race/class combo. You pick an archetype (human warrior or ranger or bard, hobbit scout…), and distribute six +1 bonuses between six skills. Up to +3 per skill, and any skills without a bonus get a -2. Very travelleresque!
I haven’t looked at the adventure yet, its about 60 pages, as I just bought this today (25€, not bad). It also comes with cardboard miniatures with plastic stands.