I have joined the jam! I’m getting my pre-covid home group together for a zoom game weekend after next.
I have no experience playing or running ItO / EB but am very interested in it and have read many ItO / EB books.
I posted this on the itch game jam page as well but I’m sharing this pitch / brainstorm here as well. Any suggestions would be greatly appreciated!
I’m still deciding which version of ItO / EB I want to run, or if I want to go for a full hack right from the get-go. I love Super Blood Harvest as a read, but I generally prefer to make my own settings and I don’t know how well SBH would work with a different setting (although I guess I could just hack the Dirk Rules). I’m tentatively thinking I want to play in my Maximum Recursion Depth setting, although I’m worried it’s a little too personal for a group of IRL friends. It’s sort of like The Matrix meets Persona 5 meets Bojack Horseman meets Chinese Mythology / Journey to the West.
If I do that, I’ll probably make it a fairly tightly-constrained scenario, where the characters will be largely auto-generated or pre-made (this seems like a key and unique component of ItO / EB compared even to OSR more generally). Likely a key “class” feature will be their Poltergeist form / Karmic Attachment. The scenario would involve them in one of the Numberless Courts of Hell for some reason, with some mission that they need to get done and then escape / reincarnate.
Another idea I’m having is an emphasis on non-combat combat. Basically splitting damage into STR DAMAGE, DEX DAMAGE, and CHA DAMAGE (or whatever I decide the three stats to be). All three affect HP the same way, but if HP is reduced to 0, they then affect their respective attribute. I think this will allow for some more flavorful approaches to “combat” without fundamentally changing the game.