I’m this thread, let’s create the largest table we can! If you want to add a sub table to your entry, even better. Multiple entries encouraged.
What’s in the room?
I’m this thread, let’s create the largest table we can! If you want to add a sub table to your entry, even better. Multiple entries encouraged.
What’s in the room?
1-6a. How does the water taste?
Apple of Discord
Hail Eris! Hail Discordia! I can’t believe I haven’t included one of these in a game yet.
13 (?). A series of tables, cabinets, and shelves lined with dusty jars and strange cured meats. Mortars and pestles contain a mysterious grey matter which, upon consumption, adds 1d4+1 Intelligence points for the next hour, while removing this same amount from your HP total.
(I say don’t bother with numbering, just go for it)
A spell-forge: magical reagents, monster parts, broken items, anything can be fed to the blue flames. Occasionally, it will rattle out a small marble, trapped within is a single magical word. Two words can be strung together to form a spell.
6a: The Pocket Dimension.
An elderly watchmaker was abandoned this pocket dimension of his own creation by his bastard nephew, the Vicelord Quarthall, almost four years ago. He has been so consumed by his work as not to have noticed, and it is difficult to convince him that his nephew is as villainous as he acts. The watchmaker may offer a trinket to a PC who reminds him of his nephew, determined by a d4 roll.
I’ll compile it all into a pdf once we hit 100 and beyond, so don’t worry about numbers unless you make subtables and want to make that easier for me.
A bloated corpse, with maggots crawling out of it.
Bamboo-and-paper partitions split the room into 1d3+1 cramped subdivisions. Roll on this table for each individual cubicle; any occupants will pretend to ignore the other ‘rooms’, occasionally trying to enlarge their space by moving the partitions when they think no-one will notice.
The smell of dust and varnish
An incredibly large pie. Still steaming. Unrecognisable fruit filling. Crusty.
A metal cryo-coffin with White-blue tubes running in and out of the sides. A gentle hum emanates from within. It contains:
a. A young red-haired man. A bit dim, but can drink anyone under a table
b. A bounty-hunter from long-ago, hunting an immortal being
c. An ice elemental, has cryo-madness. Absorbed the mind of the former inhabitant
A room with six sand-stone pillars covered in runes. If deciphered, tells the story of:
a. The last gladiatorial tournament of an empire destroyed by a comet. Has hints of the legendary combat move: Death Touch
b. An ancient gardens far to the west that were said to contain several rare species of fruit
c. Scrawled graffiti, tales of a local drunkard’s sexual exploits
A room of 3d6 graves, three contain undead trapped under feet of gravel and dirt. Within one’s head contains a pink uncut gem worth 10gp
Hole in the wall, a switch next to it. The hole is a crystal pipe – as wide as a regular human head. The pipe branches to three different pipes. This pipeline is intended to transmit reports and items between the laboratory and the archives, as well as two other rooms. One of the pipes is clogged with treasure. It is controlled with a heavy three-position switch. It is like a joint grinding its grainy socket.
Brass stacking doll: 3 doll layers. Placing an item in the smallest one (palm-sized), and closing the lid, destroys the original item but clones it to two other vessels. Clones have 1-in-6 chance of being destroyed when opening the doll.
A scale model of a tiny war between poorly made scrimshaw models on a dirty old table. There are loose papers full of numbers here. After a moment, you realize the figures occasionally twitch and move as if trying to not be noticed by you.