I’m sure plenty of us are familiar with the hazard die system which is really useful for eliminating the bookkeeping that comes with torches, spells, and hourly rests. I found it to be a little granular for my taste, so I reduced it from six results to four that are weighted differently. Then, every two turns, roll d6:
- Random encounter.
- Light source or spell extinguishes (lanterns have 1/4 chance here).
- Rest for a turn or take 1 Exhaustion.
- Environment changes or an encounter clue is found.
Really, what happened was that the hazard die rolled 6 (extra turn) so frequently that it became tedious to describe–not that that was the system’s fault! But, it didn’t work quite well for my table.
How do y’all handle random encounters!