I thought you’d never ask!
Shroompunk is my OSR fantasy setting aimed at recreating… basically the other old-school D&D playstyle of the Early 80s, the one based on the Master and Immortal boxed sets and the more surreal and gonzo adventure modules. It’s a sort of high magic/fairy tale approach to low fantasy/sword & sorcery that draws its primary influences from the Super Mario Bros and Masters of the Universe franchises: a setting where half-naked hammer-wielding barbarians ride feathered dinosaurs into battle against musketeers wearing armor made from turtle shells. Or straight up chivalric turtle-men.
Mechanically, what I’m trying to do is implement some of the Player’s Option rules and some carefully curated material from later editions inside a mostly recognizable and mostly compatible BECMI clone to replicate the high-flying wild and wahoo style of Early Eighties D&D (that I learned in the Early Nineties) while leaning into the implications of a lof ot D&D assumptions-- like PCs being oversexed pyromaniac murderhobos at low levels and conqueror-kings at mid-levels and actual gods at higher levels.
“Congratulations, you have slain the God of Murder and are now eligible to take his place. His mother, the Goddess of Hearth and Home, gives you a warm hug and lovingly welcomes you into the Pantheon-- she is your mother, now, you better remember she got her job the same way you got yours. And she’s so very proud of you.”
The Classic D&D classes would be replaced: Fighter and Thief are broken up into Knight, Slayer, Brawler, and Slinger, Mage and Priest are spread across three or four different power sources, and the Tolkien Trio demihuman classes are replaced entirely with draconic tortles, mushroom-dwarves, tiefling gorillas, swashbuckling horned ratfolk, bug faerie dromites, and warforged kender-gnomes.